課程資訊
課程名稱
訊號控制及對策
Information,control and Games 
開課學期
106-1 
授課對象
電機資訊學院  電信工程學研究所  
授課教師
張時中 
課號
EE5075 
課程識別碼
921 U3150 
班次
 
學分
3.0 
全/半年
半年 
必/選修
選修 
上課時間
星期二2,3,4(9:10~12:10) 
上課地點
電二104 
備註
總人數上限:40人 
Ceiba 課程網頁
http://ceiba.ntu.edu.tw/1061EE5075_ICG2017 
課程簡介影片
 
核心能力關聯
核心能力與課程規劃關聯圖
課程大綱
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課程概述

課程目標
 
課程要求
 
預期每週課後學習時數
 
Office Hours
每週一 13:00~14:00
每週三 14:20~15:20 
指定閱讀
 
參考書目
教科書 Prajit K. Dutta, Strategies and Games, Theory and Practice, MIT Press, 1999.
Optional: Martin J. Osborne, An Introduction to Game Theory, Oxford University Press, 2004.

參考書目 REFERENCES:
1. T. Basar and G. J. Olsder, Dynamic Noncooperative Game Theory, Society for Industrial & Applied Math; 2nd Edition, 1998.
2. D. P. Bertsekas, Nonlinear Programming, Second Edition, Athena Scientific, Belmont, MA, 1999.
3. M. Bichler, The Future of e-Markets: Multidimensional Market Mechanisms, Cambridge U. Press, 2001.
4. C. Camerer, Progress in Behavioral Game Theory, Journal of Economic Perspectives, 4, 167-188, 1997.
5. A. J. Jones, Game Theory, John Wiley and Sons, 1980.
6. V. Krishna, Auction Theory, Academic Press, 2002.
7. F. L. Lewis and V. L. Syrmos, Optimal Control, Wiley-Interscience, 1995.
8. E. Rasmusen, Games and Information: An Introduction to Game Theory, Blackwell; 3rd edition, 2001.
9. R. Shelton, Gaming the Market: Applying Game Theory to Create Winning Trading Strategies, Wiley, 1997.
10. V. L. Smith, Economics in the Laboratory, Journal of Economic Perspectives, 3, 151-169, 1994.
11. H. R. Varian, Microeconomic Analysis, Norton, 3rd edition, 1992.
12. F. Vega-Redondo, Economics and the Theory of Games, Cambridge University Press, 2003.
13. D. Garg, Y. Narahari, and S. Gujar. Foundations of Mechanism Design: A Tutorial. Part 1: Key Concepts and Classical Results. In: Sadhana, Indian Academy Proceedings in Engineering Sciences, Volume 33, Number 2, April 2008, pp. 83-130. http://lcm.csa.iisc.ernet.in/hari/all-publications/journals-book-chapters/Foundations%20of%20Mechanism%20Design%20%20A%20Tutorial%20%20Part%201.pdf
14. D. Garg, Y. Narahari, and S. Gujar. Foundations of Mechanism Design: A Tutorial. Part 2 : Advanced Concepts and Results. In: Sadhana, Indian Academy Proceedings in Engineering Sciences, Volume 33, Number 2, April 2008, pp. 131-174. http://lcm.csa.iisc.ernet.in/hari/all-publications/journals-book-chapters/Foundations%20of%20Mechanism%20Design%20%20A%20Tutorial%20%20Part%202.pdf

 
評量方式
(僅供參考)
 
No.
項目
百分比
說明
1. 
Hoemwork 
20% 
 
2. 
Midterm Exam  
40% 
 
3. 
Term Project 
40% 
 
4. 
Participation  
0% 
Bonus up to 10% 
 
課程進度
週次
日期
單元主題
Week 1
09/12  Motivation, Course Outline, and a First Look:Rules of the Game  
Week 2
09/19  Rule of the game
Extensive form
Normal form
A sequence of gradually weakening solution concepts
Strongly dominant strategy solutions
(Weakly) dominant strategy solutions
Dominance solvability (via Iterated Elimination of Dominated Strategies, IEDS)
Nash equilibrium
(Shall further present the “Bayesian equilibrium” concept)
Information
The Strategic and Extensive Forms of a Game
Perfect, Certain, Symmetric, Complete Information and the Harsanyi Transformation
 
Week 3
09/26  Perfect, Certain, Symmetric, Complete Information and the Harsanyi Transformation
Baysean Games
 
Week 4
10/03  Mixed Strategies
The Payoff Equating Method and the General 2 by 2 Game
Zero-Sum Games

 
Week 5
10/17  Mixed Strategies (Cont.)
Infinite Games with Continuous Strategies
Existence of Nash Equilibria
Efficient Solution Methodology?
Dynamic Programming for Discrete-Time Optimal Control

Reading Assignments: Chapter 3 Mixed and Continuous Strategies, Section 4.1


 
Week 6
10/24  Subgame Perfect Nash Equilibrium
Subgame Perfect Nash Equilibrium with Imperfect Information

Reading Assignment:
Chapter 4
Basar and Olsder subsection 6.2.1  
Week 7
  Literature survey: AlphaGo zero by 吳冠廷
Efficient Solution Methodology?
Mixed and Behavior Strategies and a Few Comments
Finite-Stage Infinite Nash Games
Finitely Repeated Games
Infinitely Repeated Games
Hierarchical Games: Motivating Examples
Solution concept
Examples

Reading Assignments: Chapter 5,
Ref. Basar and Olsder subsection 6.2.1
 
Week 8
11/15  Lecture video: https://drive.google.com/open?id=1-NjX2Bbh-kAoxrj5bQ5jkB-kGI9u5ZcL
Efficient Solution Methodology?
Finitely Repeated Games
Infinitely Repeated Games
Hierarchical Games: Motivating Examples
Solution concept
Examples
Reading Assignments:
1. Sections 5.2, 5.3, Ref. Basar and Olsder subsection 6.2.1
2. T. S. Chang, P. B. Luh, “Derivation of Necessary and Sufficient Conditions for Single-Stage Stackelberg Games via the Inducible Region Concept,” IEEE Transactions on Automatic Control, Vol. 29, No. 1, Jan. 1984, pp. 63-66 (http://www.engr.uconn.edu/msl/)  
Week 9
11/21  Hierarchical Games: Motivating Examples (Cont.)
Relevant Results on Finite Games
An Example of Single-Act Infinite Games
Hierarchical Games in Extensive Form: Inducible Regions
A Motivating Example
The General Approach for Single-Stage Problems
An Example of an Infinite Hierarchical Game
Multi-Stage Hierarchical Games
Principle of Optimality
IR for Multi-Stage Games

 
Week 10
11/28  Multi-Stage Hierarchical Games (Brief Review)
Principle of Optimality  IR for Multi-Stage Games
Team Decision Theory and Information Structures
A Motivating Example
A Formal Model and Solution Methodology
A Canonical Example
Variation of the Theme
Second Variation of the Theme

Reading Assignment
Y. C. Ho, “Team Decision Theory and Information Structures,” Proceedings of IEEE, Vol. 68, No. 6, June 1980, pp. 644-654
 
Week 11
12/05  Mid-term Exam 
Week 12
12/12  I. Presentation of term project proposal
II. Introduction to Cooperative Games
Coalitional Game: Examples
Redistribution of Payoffs
Game in Characteristic Form and the Core

Reading Assignments:
1. R. Serrano, "Cooperative Games: Core and Shapley Value," in Encyclopedia of Complexity and Systems Science, R. Meyers (ed.), Springer, New York, (2009).
2. W Saad et al, “Coalitional Game Theory for Communication Networks: A Tutorial,” IEEE Signal Processing Magazine, Special Issue on Game Theory, 2009


 
Week 13
12/19  Introduction to Cooperative Games
Redistribution of Payoffs (Cont.)
Game in Characteristic Form and the Core
Analysis of the Core
Shapley Value
Cooperative Game and Risk

Reading Assignments:
1. R. Serrano, "Cooperative Games: Core and Shapley Value," in Encyclopedia of Complexity and Systems Science, R. Meyers (ed.), Springer, New York, (2009).
2. W Saad et al, “Coalitional Game Theory for Communication Networks: A Tutorial,” IEEE Signal Processing Magazine, Special Issue on Game Theory, 2009
 
Week 14
12/26  Moral Hazard and Incentive Compatibility
Moral Hazard: Examples and Definition
Five Production Games with Different Information Structures
Four Principal-Agent Games with Different Payment Schemes
Some General Conclusions
Mechanism Design: Introduction and Motivating Examples
Specific Examples and Results
Production Game VIII

Reading Assignment: Chapter 7 and Sections 8.1 and 8.2
Optional Reading: Dutta Chapter 19
 
Week 15
01/02/2018  Mechanism Design: Introduction and Motivating Examples
Specific Examples and Results
Production Game VIII
The Myerson Trading Game
Selling to a Buyer with an Unknown Valuation

Reading Assignment: Chapter 7 and Sections 8.1 and 8.2
Optional Reading: Dutta Chapter 19
 
Week 16
01/16  Submit on-line your term project
1. presentation file by 6pm, 1/15 (Mon), and
2. report file deadline: 5pm, 1/19 (Fri.)

Presentation review will be 9:10 - 10:55, 1/16.
Introduction to Auction 11:10 - 12:00